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1. Active Skill Training ( Re-post ) - in Player Features and Ideas Discussion [original thread]
wow, i'm stumped. 2012 still working on the same skill system there was 10 years ago. btw what will happen with Dust514 ? will it be a MMOFPS ? if so , there's going to be skill system in it right ? if it's the case how will you learn those skil...
- by Driitzz Ryu - at 2012.01.28 10:40:00
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2. Active Skill Training ( Re-post ) - in Player Features and Ideas Discussion [original thread]
Tauren Tom wrote: Your name says it all... another Drizzt variation... Do not need, Do not want. If I wanted to go smack stuff with a stick and raise my weapon skills I'd play wow... Assuming much ? make you look like an ass.
- by Driitzz Ryu - at 2012.01.28 08:08:00
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3. Active Skill Training ( Re-post ) - in Player Features and Ideas Discussion [original thread]
Nova Fox wrote: One set of conditions. Skills invovled cannot be trained by time/passive. Skills invovled cannot effect anything out in space. Restrict to instation minigames for walking around envrionment. that kills the entire idea beh...
- by Driitzz Ryu - at 2012.01.28 08:05:00
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4. Active Skill Training ( Re-post ) - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: Akatenshi Xi wrote: Who the hell wants to really wait 3 or 4 years to be good at a few things in the game? People that play Eve. I don't want to have to load cheap ammo and spend 24 hours shooting a friend whilst we rep...
- by Driitzz Ryu - at 2012.01.25 04:26:00
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5. Active Skill Training ( Re-post ) - in Player Features and Ideas Discussion [original thread]
woot ! positive feedback , didn't think that would happen !! lol thanks!! Like i said before , the current skill system the passive one wouldn't be altered , the active don't force you to go out there and grind. if you don't like to grind well do...
- by Driitzz Ryu - at 2012.01.24 13:00:00
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6. Active Skill Training ( Re-post ) - in Player Features and Ideas Discussion [original thread]
this is heading toward the graveyard again ... it's a shame , EvE really do need something to keep the game more active instead of an afk fest , more friendly to the general public and western gamers.
- by Driitzz Ryu - at 2012.01.23 12:22:00
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7. Active Skill Training ( Re-post ) - in Player Features and Ideas Discussion [original thread]
I have trouble to understand the reasoning behind your feedback guys.. It's like you are saying " i don't want to get rewarded for playing / doing activity " you are saying you prefer to put a skill on queues , and come back few days later when ...
- by Driitzz Ryu - at 2012.01.22 02:04:00
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8. Active Skill Training ( Re-post ) - in Player Features and Ideas Discussion [original thread]
Mary Mercer wrote: With all due respect, this isn't WoW. The only thing guys have that have been around a while is the fact that they have skills they have earned. It adds value to a character. This would just destroy a character market (No I ...
- by Driitzz Ryu - at 2012.01.21 13:20:00
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9. Active Skill Training ( Re-post ) - in Player Features and Ideas Discussion [original thread]
Serge Bastana wrote: One of the great features of this game is that it caters to the casual player by allowing them to train even while they're offline, there's no grind for skills, which a lot of players enjoy. EVE used to have some sort of ...
- by Driitzz Ryu - at 2012.01.21 13:16:00
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10. Active Skill Training ( Re-post ) - in Player Features and Ideas Discussion [original thread]
This is a re-post on a previous idea that another user have made. ( older post have been locked due to inactivity and i find it an amazing idea hence why i re-open this ) Current state of skill training we may refer it as Passive , as it doesn't ...
- by Driitzz Ryu - at 2012.01.21 06:07:00
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